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| | Exporting obj from 3DS Max | |
| | Author | Message |
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SamCorny
Posts : 40 Points : 56 Reputation : 0 Join date : 2017-02-06 Location : NYC
| Subject: Exporting obj from 3DS Max Tue Feb 07, 2017 8:28 pm | |
| Hello everybody, i have a very important question about compatibility between 3D model format so, what is the best extension for WebGL? I mean which format should I export my models from 3DS Max? | |
| | | Admin Admin
Posts : 46 Points : 78 Reputation : 3 Join date : 2017-02-06 Location : London, Milan
| Subject: Re: Exporting obj from 3DS Max Wed Feb 08, 2017 2:03 pm | |
| Hi Sam,
im gonna explain you a bit more about some formats in another topic in this forum | |
| | | SamCorny
Posts : 40 Points : 56 Reputation : 0 Join date : 2017-02-06 Location : NYC
| Subject: Re: Exporting obj from 3DS Max Wed Feb 08, 2017 2:53 pm | |
| Ok, so MD2 files is the better format? Where are the threejs examples about it? | |
| | | phaidonas
Posts : 24 Points : 32 Reputation : 0 Join date : 2017-02-07
| Subject: Re: Exporting obj from 3DS Max Fri Feb 10, 2017 2:51 pm | |
| I use to export models in .obj format because they keep the materials at .mtl, fbx can keep the animations, these are for blender, i dont know about 3ds max. but they gonna be the same i think. | |
| | | WebForce
Posts : 22 Points : 30 Reputation : 0 Join date : 2017-02-07
| Subject: Re: Exporting obj from 3DS Max Sun Feb 12, 2017 9:08 pm | |
| At the moment i can't work on object importing/exporting but i will keep this info in mind | |
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